top of page

Creature simulation breakdown

The polygon muscles were simulated with Ziva Tissue system, and the skeleton geometries were turned into zBones

The fascia polygon was made with zCloth with simulation over the muscles at rest.   The Fascia was then simulated again with Ziva Cloth.

The Fascia and the Fat were solved together with the Fat mesh as an air tight polygon attached to the fascia so as to keep the muscles sliding on the tissue.

The skin was solved over the Fat with zCloth and the cloth material properties were adjusted so as to form wrinkles and sliding on the skin to give it a realistic effect.

https://vimeo.com/284608251 - click to watch full video

bottom of page