Snake Rig breakdown
- Plabon Bhattacharya
- Dec 8, 2016
- 1 min read
At last got some time to make a video showcasing the rig breakdown of the snake which I solved when I was in Vertex Volt,Mumbai, India. The company was engaged in production of live action TV series. Rigging the creature was fun. The full rig was done in Autodesk Maya 2015. I used Fk and reverse Fk system(connecting through matrix nodes) and attached the body to a motion path. So, the animators at first can set the path for the creature to follow and while the snake moves on the path, we can have enough controllers to pose the characters with the Fk controls.
This snake was in various TV productions...
Below is the video showcasing the rig break down
Some of the scenes where this snake was used in TV productions...
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