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Custom nodes for Maya

Presently working on a custom node for Maya to help reduce file size. I noticed a stretchy cartoony setup if done through a customized node, will not only reduce the file size and help in production pipeline but will also make the connections simple while taking only a couple of inputs and calculating the other things itself, making things much simple and easy to use. Creating the initializer with writable and storable Mfnumeric attributes with Mobjects. Have computed some calculations and on to outputting the values. So far works fine.

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